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About

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Tank War

Feb 2008

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Portals of the Mind

Feb 2008

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A Dark Gift

Jan 2008

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Mister What

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May 2007

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Confession

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May 2005

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Resume

  Objective

Utilize design skills to craft unique, exciting, and memorable player experiences

  Skills

Computer Software

Proficient with

UE3
Unity
Maya
MS Office Suite
Visio

Flash
Dreamweaver
Photoshop
Visual Studio

Familiar with

Audacity
AfterEffects

Audition
Final Cut Pro

Programming Languages & Libraries

Proficient in

C/C++/C#
Scheme/LISP
Lua
ActionScript
Python
Java

PHP
MySQL
XHTML
CSS
XML

Specializations

Game Design
Technical Design
Narrative
Film

Computer Graphics
UI Design
Management
Leadership

  Employment Experience

Naughty Dog

2012-Present

Design Scripter The Last of Us: Left Behind (PS3)

·     Specialized in scripting character driven set pieces and ally NPC Behaviors

·     Responsible for communicating set piece requirements and deliverables to all involved disciplines

Design Scripter The Last of Us (PS3)

·     Specialized in scripting set pieces, ally NPC behaviors, and enemy NPC combat sequences

·     Responsible for communicating set piece requirements and deliverables to all involved disciplines

38 Studios

2011-2012

Content Designer Project Copernicus (PC MMOG)

·     Worked as a content designer on 6 zones, principal designer over 3 zones

·     Responsible for taking entire zones from concept to polish

·     Designed and implemented quests and scripted events

·     Utilized Unreal Engine 3 to place encounters, flavor NPCs, triggers, paths, and interactive objects

·     Setup AI logic routines for NPCs to help bring the world to life

ImaginEngine, a Division of Foundation 9 Entertainment

2010-2011

Producer Monster High (Wii, DS)

·     Created, critiqued, and edited design documentation, proposals, GDDs, and dialogue scripts

·     Utilized design and programming skills to place and script player interactions

·     Handled scheduling, team management, and client communication

Producer Apples to Apples (XBLA, PSN, Facebook)

·     Advised with design decisions, creative direction, and art style

·     Designed multiplayer and single player modes

·     Handled scheduling, team management, and client communication

Producer Haunted House (XBLA, Wii, PC)

·     Handled scheduling, team management, and client communication

  Education

Full Sail University, GPA: 3.83

2009

Winter Park, FL

·     M.S., Game Design, Valedictorian

Georgia Institute of Technology, GPA: 3.74

2008

Atlanta, GA

·     B.S., Computational Media, Highest Honors & Highest GPA in Major

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